Saturday, September 29, 2012

Scoundrel class


Prime attributes: Dexterity 13+, Charisma 13+(+5% experience bonus)
Hit Dice: 1d10/level(gains 3 hp/level after 9th)
Armor/shield permitted: leather armor
Weapons permitted: sword, scimitar, dagger, throwing knife,

Scoundrel is a person, who by either his wit, charm or steel gets what he wants.

Level
Experience
Base „to hit” bonus
Saving Throw
HD(d10)
1
0
+0
15
1
2
2000
+0
14
2
3
4000
+1
13
3
4
8000
+2
12
4
5
16000
+2
11
5
6
32000
+3
10
6
7
64000
+4
9
7
8
128000
+5
8
8
9
256000
+6
7
9
10
512000
+7
6
9+3













Luck: ½ level times a day scoundrel can re-roll single saving throw or attack roll.

Charm: Swashbuckler has a +2 bonus on reaction rolls while dealing with the opposite sex.

Two-weapon fighting master: Scoundrel gains +2 bonus to attack roll instead +1 while fighting with two weapons.


Information-gatherer: Scoundrels are well-rounded in social interactions, thus they roll twice on rumor tables when gathering them. Also they can try to obtain useful knowledge about people, their whereabouts and secrets by making a saving throw by discretion of the Referee.

Saving Throw: Scoundrel gains +1 on dexterity-based  saving throws. 

No comments:

Post a Comment