Prime attributes: Strength 13+(+5% experience bonus)
Hit Dice: 1d8/level(gains 3 hp/level after 9th)
Armor/shield permitted: up to chainmail, shields
Weapons permitted: Barbarian is proficient with one and two handed swords, one and two-handed axes, mauls, maces and Spears
Hit Dice: 1d8/level(gains 3 hp/level after 9th)
Armor/shield permitted: up to chainmail, shields
Weapons permitted: Barbarian is proficient with one and two handed swords, one and two-handed axes, mauls, maces and Spears
Level
|
Experience
|
Base “to
hit” bonus
|
Hit
Dice(d8)
|
Saving Throw
|
1
|
0
|
+0
|
1
|
15
|
2
|
2,000
|
+0
|
2
|
14
|
3
|
4,000
|
+1
|
3
|
13
|
4
|
8,000
|
+2
|
4
|
12
|
5
|
16,000
|
+2
|
5
|
11
|
6
|
32,000
|
+3
|
6
|
10
|
7
|
64,000
|
+4
|
7
|
9
|
8
|
128,000
|
+5
|
8
|
8
|
9
|
256,000
|
+6
|
9
|
7
|
10
|
512.000
|
+7
|
9+3
|
6
|
Acute senses: Barbarian can be suprised by Animals Only on 1 on d6.
Barbaric Fury: If barbarian loses half of his hit
points barbarian goes berserk achieving +2 to attack roll in a melee attack,
and -2 to AC for rest of the encounter. He cannot use distance weapons, nor do
anything else except engaging in melee with closest enemy in that encounter.
Superstitious: Barbarians are a superstitious folk, frightened of all things magical or unnatural; they receive a -2 penalty when making a saving throw vs. magical effects.
Saving Throw: Barbarians are very tough folk and get +1 bonus while making a saving throw vs. death and poison.
Superstitious: Barbarians are a superstitious folk, frightened of all things magical or unnatural; they receive a -2 penalty when making a saving throw vs. magical effects.
Saving Throw: Barbarians are very tough folk and get +1 bonus while making a saving throw vs. death and poison.
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