Prime attributes: Strength 13+(+5% experience bonus)
Hit Dice: 1d8/level(gains 3 hp/level after 9th)
Armor/shield permitted: up to chainmail, shields
Weapons permitted: Barbarian is proficient with one and two handed swords, one and two-handed axes, mauls, maces and Spears
 
Hit Dice: 1d8/level(gains 3 hp/level after 9th)
Armor/shield permitted: up to chainmail, shields
Weapons permitted: Barbarian is proficient with one and two handed swords, one and two-handed axes, mauls, maces and Spears
| 
Level | 
Experience | 
Base “to
  hit” bonus | 
Hit
  Dice(d8) | 
Saving Throw | 
| 
1 | 
0 | 
+0 | 
1 | 
15 | 
| 
2 | 
2,000 | 
+0 | 
2 | 
14 | 
| 
3 | 
4,000 | 
+1 | 
3 | 
13 | 
| 
4 | 
8,000 | 
+2 | 
4 | 
12 | 
| 
5 | 
16,000 | 
+2 | 
5 | 
11 | 
| 
6 | 
32,000 | 
+3 | 
6 | 
10 | 
| 
7 | 
64,000 | 
+4 | 
7 | 
9 | 
| 
8 | 
128,000 | 
+5 | 
8 | 
8 | 
| 
9 | 
256,000 | 
+6 | 
9 | 
7 | 
| 
10 | 
512.000 | 
+7 | 
9+3 | 
6 | 
Acute senses: Barbarian can be suprised by Animals Only on 1 on d6.
Barbaric Fury: If barbarian loses half of his hit
points barbarian goes berserk achieving +2 to attack roll in a melee attack,
and -2 to AC for rest of the encounter. He cannot use distance weapons, nor do
anything else except engaging in melee with closest enemy in that encounter.
Superstitious: Barbarians are a superstitious folk, frightened of all things magical or unnatural; they receive a -2 penalty when making a saving throw vs. magical effects.
Saving Throw: Barbarians are very tough folk and get +1 bonus while making a saving throw vs. death and poison.
Superstitious: Barbarians are a superstitious folk, frightened of all things magical or unnatural; they receive a -2 penalty when making a saving throw vs. magical effects.
Saving Throw: Barbarians are very tough folk and get +1 bonus while making a saving throw vs. death and poison.
 

 
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