Saturday, September 29, 2012

Barbarian Class


Prime attributes: Strength 13+(+5% experience bonus)

Hit Dice: 1d8/level(gains 3 hp/level after 9th)
Armor/shield permitted: up to chainmail, shields
Weapons permitted: Barbarian is proficient with one and two handed swords, one and two-handed axes, mauls, maces and Spears


Level
Experience
Base “to hit” bonus
Hit Dice(d8)
Saving Throw
1
0
+0
1
15
2
2,000
+0
2
14
3
4,000
+1
3
13
4
8,000
+2
4
12
5
16,000
+2
5
11
6
32,000
+3
6
10
7
64,000
+4
7
9
8
128,000
+5
8
8
9
256,000
+6
9
7
10
512.000
+7
9+3
6

Acute senses: Barbarian can be suprised by Animals Only on 1 on d6.

Barbaric Fury: If barbarian loses half of his hit points barbarian goes berserk achieving +2 to attack roll in a melee attack, and -2 to AC for rest of the encounter. He cannot use distance weapons, nor do anything else except engaging in melee with closest enemy in that encounter.


Superstitious: Barbarians are a superstitious folk, frightened of all things magical or unnatural; they receive a -2 penalty when making a saving throw vs. magical effects.

Saving Throw: Barbarians are very tough folk and get +1 bonus while making a saving throw vs. death and poison.

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