Prime attributes: Dexterity 13+, Constitution 13+(+5% experience bonus)
Hit Dice: 1d6/level(gains 1 hp/level after 9th)
Armor/shield permitted: up to plated mail
Weapons permitted: sword, scimitar, dagger, lasso, whip, short bow, mace
Hit Dice: 1d6/level(gains 1 hp/level after 9th)
Armor/shield permitted: up to plated mail
Weapons permitted: sword, scimitar, dagger, lasso, whip, short bow, mace
Nomads hail from very different ethnic groups such as hyrkanians, turanians, shemites. Many of them are Kozaks. Experts at riding horses and horse archery.
Level
|
Experience
|
Base „to hit” bonus
|
Hit Dice
(d6)
|
Saving Throw
|
1
|
0
|
+0
|
1
|
15
|
2
|
2,500
|
+0
|
2
|
14
|
3
|
5,000
|
+1
|
3
|
13
|
4
|
10,000
|
+1
|
4
|
12
|
5
|
20,000
|
+1
|
5
|
11
|
6
|
40,000
|
+2
|
6
|
10
|
7
|
80,000
|
+2
|
7
|
9
|
8
|
160,000
|
+2
|
8
|
8
|
9
|
320,000
|
+3
|
9
|
7
|
10
|
640,000
|
+3
|
9+1
|
6
|
Horse archery: No penalties while shooting the bow while on
horseback.
Born in the saddle: No penalties to HD roll after rest on
horseback.
Expert archer: +2 bonus to either hit or damage roll while using
bow. This does not apply while on horseback.
Lasso mastery: +1 to hit roll while using lasso.
Saving throws: Nomad gains +1 on saving throws vs. death and poison.
Saving throws: Nomad gains +1 on saving throws vs. death and poison.
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